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      <image:caption>Project 1 - A Platforming Game. I created a custom level design and gameplay mechanics for traversing the level, interact-able props, as well as a custom camera spline that follows the player throughout the level to completion.</image:caption>
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      <image:caption>Project 2 - An "Escape Room" game. Working in a team of two, I worked extensively on level design, creating custom gameplay mechanics, artistic direction, and used the level Sequencer to aid in the victory cinematic.</image:caption>
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      <image:caption>An Artificier's telescope</image:caption>
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      <image:caption>Alchemist's Desk</image:caption>
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