Applying the principles of 3D Animation

I’ve practiced the entire 3D animation pipeline, from animation principles, to rigging. I was tasked to complete a series of short animations using various character rigs. My final project was to create a unique show-reel, depicting a character looping through animation states such as a run cycle, and performing a special attack. These short animations were completed in Autodesk Maya, a software that’s considered to be the industry-standard in creating digital animations in games and film.

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Motion Design

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Game Design